<!--
// ==============================================
// Copyright 2003 by jsCode.com
// Source: jsCode.com
// Author: etLux
// Free for all; but please leave in the header.
// ==============================================

// Set up the image files to be used.
var theImages = new Array() // do not change this
// To add more image files, continue with the
// pattern below, adding to the array. Rememeber
// to increment the theImages[x] index!

theImages[0] = '../images/banner/MainStreet.jpg'
theImages[1] = '../images/banner/crossett.jpg'
theImages[2] = '../images/banner/planes.jpg'
theImages[3] = '../images/banner/parade.jpg'
theImages[4] = '../images/banner/boat.jpg'
theImages[5] = '../images/banner/Hunt.jpg'
theImages[6] = '../images/banner/barn.jpg'
theImages[7] = '../images/banner/Barn2.jpg'
theImages[8] = '../images/banner/OakTree.jpg'
theImages[9] = '../images/banner/SunSet.jpg'
theImages[10] = '../images/banner/Trees.jpg'
theImages[11] = '../images/banner/band.jpg'
theImages[12] = '../images/banner/LongPoint.jpg'

// ======================================
// do not change anything below this line
// ======================================

var j = 0
var p = theImages.length;

var preBuffer = new Array()
for (i = 0; i < p; i++){
   preBuffer[i] = new Image()
   preBuffer[i].src = theImages[i]
}

var whichImage = Math.round(Math.random()*(p-1));
function showImage(){
document.write('<img src="'+theImages[whichImage]+'">');
}
